Games - My completed games - CrissCross


Type: abstract tile laying, race
Age: 8+
#Players: 1-6
Duration: 10-15m per player
Version: 0.6
Download zipped rulebook
Download zipped PnP

CrissCross is an abstract tile-laying game in which you race across a board and pick up victory-point tiles while on your way.

CrissCross game

A couple of years ago, I started toying with the idea of a tile-laying game in which the players would form paths to reach goals across a hexagonal grid.

Now, there are already several games that let you form paths of hexagonal tiles. For example, in Raylways Express you earn victory points by building a railroad network, and Knizia's Indigo is a semi-collaborative game in which you earn points by connecting the centre of the board to its edge.

A tile-placing, track-laying game that I particularly like is Streetcar (although in that case the tiles are square). From that game I took the idea of replacing tiles laid by other players.

But, as far as I can tell, all existing games only let you place tiles in such a way that they seamlessly connect to all their neighbours, and I wanted to give to the players more freedom. In CrissCross, you lay some tiles and then move your meeple through the newly formed path. But when you lay your tiles, you don't care whether, by forming the path you are going to walk on you interrupt other crossing paths.

The game is pretty straightforward. The rulebook is six pages long, but the section titled "Playing the Game" is actually less than a full page.

Notes on Implementation / PnP

The game includes tiles, cards, markers, and a board.

I implemented tiles and markers by printing them of 250gsm (grams per square metre) cardboard and sticking them on a second sheet of the same cardboard. This meant that I could cut the tiles with normal scissors.

I printed the cards on 250 gsm cardboard and sleeved them. They are easy to reshuffle and stiff enough to play. I recommend that when you print them you find the correct scaling by trial and error, until you are sure that the cards fit in the sleeves without problems.

I printed the board on self-adhesive A4 sheets that I then applied to 1mm-thick cardboard. I could cut the board with normal scissor. I initially implemented the board as six triangular sectors plus a centre. I did it because I wanted to fit the game into a comparatively small box. But I quickly realised that it was almost impossible to keep the sectors together during play. To solve the problem, I stuck the sectors together and cut the resulting board in 4. I then did the "magic" taping to obtain a board like those normally found in published games. It came out quite well.


The current version is the sixth one. I played the game several times as a solitaire and with 2 to 4 players and it seems to scale up OK. I have been talking with some publishers, but nothing has yet materialised on that front.

Would you buy CrissCross on Kickstarter? If yes, what do you think would be the right price? If you have any suggestion or recommendation, please let me know.

You can contact me at email address or send a BGG message to BloodyMe.