Giulio Zambon's Website

I have always liked to write programs capable of playing logical games.
What interests me in this area is implementing strategies.

Already many years ago, when I was still programming in Fortran IV and entering lines of code via punched cards, I wrote a program that could beat most people at a particular version of master mind (four items, ten colours/symbols, no repetitions allowed).

More recently, I have spent quite some time developing programs to solve and generate logical/numeric puzzles. The book Sudoku Programming is the most visible result of that effort, but I have also worked on other puzzles.

For example, you can click here and play CalcuDoku. I generate a new puzzle every day.